The theme during week 41 was “Design Research”,
a very interesting topic in my opinion. I found all the paper interesting,
especially the one by Haibo Li. The following were the paper I read:
- Turn Your Mobile Into the
Ball: Rendering Live Football Game Using Vibration
by Réhman, Sun, Li and Liu.
- Finding design qualities in
a tangible programming space by Fernaeus
& Tholander
- Differentiated Driving Range by Lundström.
Unfortunately I was not able to participate in
the lectures, because I had other mandatory lectures in Future of Media that I
had to prioritize. Since there was no seminar last week I felt like it was hard
to reflect on this theme. Therefor I asked some of my classmates if they could
share their notes from the lectures with me, and I also discussed the theme
with some of them.
The lecture on Wednesday with Haibo Li was about
how to go from an idea to selling it. He described the process in five steps:
How to come up with an idea, how to filter the idea, how to validate a good
idea, how to evaluate the idea, and marketing and selling the idea. From
what I have heard and what I have discussed, the lecture on Wednesday was
really good and it feels like I could have learned a lot from it. But during
the circumstances it feels like I have learned at least something-
It all comes down to defining a problem, that
step is almost more important than solving the problem. Li said that you will
much likely get a better solution if you spend 90% of your effort in defining
the problem and only 10 % to actually solve it, than the other way around. When
you have your problem you can ask yourself the questions, does it address a
real pain point? And Is it possible to do with existing technology? Li
was also bringing up the importance of evaluate the idea and test its
usability. Three main things to look at is effectiveness, efficiency, and user
satisfaction. A good way to do this is by designing a prototype.
The lecture on Friday with Anders Lundström was
about prototypes, what they are and how to design one. I am currently taking
the course Interaction design 2 that is held by Lundström. In his course we
have discussed the same topic and also been doing some prototyping. One of the
main purposes with making prototypes is to gain knowledge. You want your
prototype to bee a tool to get answers to your research problems. I believe
that last week I have not learned anything new about prototypes, in addition to
the blog post “ Theme 5: Design Research”.
Hi Sanna,
SvaraRaderaI have to agree that I also liked the paper of Haibo Lee et al. the most. It is sad that you were not able to attend the lectures due to the clashing lectures. However, I think your classmates and you did a great job as you covered all main aspects of the two lectures and hence it seems that you understand the essence of theme five. Well done!
Hi Sanna!
SvaraRaderaGood that you had your friend take notes for you during the lectures even though you were not able to attend! The part if Haibo's lecture about the importance of defining the problem and not just solving it was one of the most interesting to me! I did, unlike you, learn something new about prototypes! I learnt that there is a difference between prototyping for research and prototyping for industry, I guess you already knew that so kudos to you :)
Thanks for sharing us with your thoughts! Your thinking was very impressive. You get a good understanding on the two lectures, and I enjoyed reading through your reflections. Good job!
SvaraRadera